Getting Started in iOS Game Development

On December 7, 2011, in iOS Games, MAC, by Matt

Over the last few weeks I’ve been reading a lot about iOS Game Development and must admit I have found hundreds of posts and useful tutorials on getting started; however I thought I would write my own set of tutorials to echo back what I have read with my own twist on things.

This first short post is about tooling up! I’m a strong believer in having the write tool for the job and that includes software.

Therefore here is a short list of software I recommend you use with a brief description of each:

  • XCode  – hopefully if you are reading this post you will know what Xcode is; however if you don’t its the Apple IDE. Its the Development environment, the bit of software you need to develop, compile and release your application. Kind of important: http://developer.apple.com/technologies/tools/
  • Cocos2D – (for iPhone) is a framework for building 2D games. Its a direct port of the cocos2d framework but written in objective-c. Its easy to use, fast, flexible and free! 2500 AppStore games have been created since its port just 1 year ago: http://www.cocos2d-iphone.org
  • Tiled Map Editor - if your going to be getting into Tile Map games then this is the editor for you. Lots of rich features and some great examples on their website. http://www.mapeditor.org/

I’ll write some additional posts on using each piece of software shortly.

Check back soon for the first tutorial.

Tagged with:
 

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>



Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can
take care of it!

Visit our friends!

A few highly recommended friends...